The Battlefield (The Shops at Fallen Timbers)

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Date(s) - 11/09/2019
6:30 am - 7:30 am

The Q:
Mercy and Chew Toy

Shops at Fallen Timbers


boot camp, Maumee, Perrysburg

Boot camp style workout at the Shops at Fallen Timbers. Group will meet next to the movie theater. Easy access to the Wabash Cannonball Trail for some running or rucking. Also, plenty of blacktop to make use of, not to mention a little green space across from the theater.

3 replies
  1. Tommy “Bongo” Davis
    Tommy “Bongo” Davis says:

    Date: 11/9/2019
    Time: 5:30-6:30 am
    Event: pre-ruck at The Battlefield

    Mission and 5 core principles were shared before stepping off.

    Event began slightly after 5:30 as Q (Bongo) saw a large crowd gather for his ruck, and Lonzo was coming in hot.
    11 PAX including 1 FNG (Sharkbait, woo ha ha!!) stepped off on a ruck towards The Battlefield Monument.
    Q chose to put Smoky and Chew Toy in the lead, as the Q’s headlamp decided to puke, and heading out in the dark, we needed the light!
    Chew Toy, with the assist by Mercy, brought along a coupon for some fun, that was passed around throughout the PAX.
    Smoky decided today was the day he wanted to set a new land speed record for himself, and took off at a great pace, allowing us to get almost 3 miles in in less than an hour! T-claps to Smoky were shared over his fitness journey!
    Weight was passed, stories shared, and coupons were passed, as we headed back to the AO in anxious excitement for what Huckleberry had brought over from Perrysburg!
    Name O Rama, Count O Rama, Know the 6, naming the FNG, and COT was all completed at the end of the beatdown as a large group of 16 PAX!!

    Let’s Ruck PAX:
    Bongo (Q)
    Smoky, Chew Toy, Moana, Isosceles, Sharkbait (FNG), T1000, Slurpee, 2- ply, Lonzo

    2 pre-runners also ventures out on their own:
    Bourbon, Woodstock

    It was an honor to lead my biggest ruck yet, and I look forward to the next one being even bigger! Until then I remain,

  2. Anonymous
    Anonymous says:

    “Beatdown Checkers”
    Q: Rick “Huckleberry” Thielen
    11/9/19 @ 6:30 a.m.
    The Battlefield
    Chew Toy
    Thai Guy
    Patrick Hoffman FNG (SharkBait)
    Q: Huckleberry
    Fitness Fellowship Faith
    To plant, serve and grow men’s small workout groups, in order to reinvigorate male community leadership.
    5 core principles:
    It’s always free
    It’s open to all men
    It’s always held outdoors, rain, shine, snow
    It is always led in a rotating fashion by the men of F3 – no professional training, you vs. You, modify as needed
    It always ends with a Circle of Trust
    COT:count off by two’s for two teams
    Theme: Beatdown Checkers
    Give rules for playing checkers:
    OBJECTIVE:  The objective of checkers is to get as many pieces from your opponents as possible
    It is not a collective decision on which piece to move, you go one by one in the line and the person up decides.
    Each team starts with 12 colored discs (of the same color).
    Players place their discs (pieces) on the dark squares on their side of the board.
    Black has first play, after turns alternate.
    Moves can only be made on black squares, so the pieces move diagonally. Pieces can only move in a forward direction, toward their opponent.
    If you are moving your disc forward, and not capturing your opponent’s piece in the move, you may only move it forward one square.
    In a capturing move, a piece leaps of the opponents piece in a diagonal line, landing on a dark square on the other side. While you can only capture one piece per jump you can make multiple jumps in a single turn, if the positioning of the pieces allows.
    After a piece is captured, it is removed from the board, and collected by the opponent. -> do workout on bottom of the piece
    If you have the ability to jump your opponents pieces, you must. However, in the even there are more than one capture possible from a single square, you may jump whichever piece is preferable.
    Once a piece reaches the first row of their opponents side of the board (conversely, the row farthest from the player who controls the piece), that piece is kinged, or becomes a king, and is crowned with a piece that had been captured by the opponent. King’s stand twice as tall as a single piece.
    Kings can only move diagonally as well, however they can move forward or backward as opposed to single pieces.
    Kings can also jump both forward and backward (diagonally) in the same turn, a multi-direction multi-jump.
    The game is won when the opponent is unable to make a move. This can happen one of two ways: the entirety of a player’s pieces were captured by the opponent, or a player’s pieces are all blocked from moving.
    Give rundown of the 12 exercises / summary of them:
    12 on each side (recommend repeat same exercises on both sides)
    King = 5 Burpees for both teams anytime someone gets kinged
    Jumped = Team who got jumped has to do the exercise under the checker
    All = While waiting:
    Air raises

    12 exercises (same for each side)
    Merkins (20) Arms
    Wheel Barrel w/ partner Halfway to fire pit and back (switch on way back) Arms
    Shoulder taps (15) Arms (2 is 1)
    LBC’s (40) Core
    Hello Dolly w/ partner jump (20) Core
    Bicycle Kicks (25) Core (2 is 1)
    Big Boy Situps (30) Core
    Burpees (15) Full Body
    Side Straddle Hops (20) Full Body
    Squats (25) Legs
    Lt Dans (20) Legs
    Sprint Sprint to fire pit and back Legs
    Winning team: picks a workout for the losing team.
    Red Team (Huckleberry) was victorious over Black Ream (Thai Guy)
    Thai Guy-2 vs Huckleberry-2

    Sixth: Patriot
    FNG: SharkBait
    Announcements and prayer intentions

    2nd F (Fellowship) at Starr Diner and Lamplight Cafe

  3. Tommy “Bongo” Davis
    Tommy “Bongo” Davis says:

    Date: 11/30/19
    Time: 5:30-6:30 am
    Location: Battlefield

    PAX: Lonzo, Billy Bob, Bongo (Q)

    The Thang: Border Battle Pre-ruck
    Just your typical Bongo Pre-ruck. Started off with F3 Mission, Core principles, then stepped off. Good pace of approximately 14:30 per mile was met and maintained for approximately 3.5 miles.

    At the 2 mile mark, Lonzo asked for some ruck sack squats, so Q directed the PAX through 30 ruck sack squats, the stepped off back to the AO.

    NOR, COR, and COT was saved for after the beatdown led by Huffy.

    It was an honor to lead, and until next time, I remain,



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