The Fortress (Woodland Park)
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Date/Time
Date(s) - 08/24/2019
6:30 am - 7:30 am
The Q:
Jennay
Location
Fort Imagination
Categories
Tags:
boot camp, Perrysburg
Boot camp style workout. At Woodland Park. Two large Playgrounds, Frisbee Golf Course, 1 Mile Dirt Track, HUGE Field. Plenty of space here to craft a diabolical smokefest for even the strongest PAX.
Entrance is off East Boundary. Kip Boulis Drive.
SATURDAYS always followed up with 2nd F (fellowship) at Lamplight Cafe and Bakery located at 121 W. Indiana ave. Great opportunity to get to know members of F3Toledo and refuel from the workout.
F3: Beatdown Checkers
8/24/19
The Fortress
6:30 am
Q: Huckleberry
PAX:
Bryan Bockert (FNG)
Red Rider
Raven
Bambi
Hannibal
Thumper
Stark
Zodd
Jennay
Lavar
Bourbon
Hazmat
Isosceles
Thai Guy
Intro
F3
Fitness Fellowship Faith
Mission:
To plant, serve and grow men’s small workout groups, in order to reinvigorate male community leadership.
5 core principles:
It’s always free
It’s open to all men
It’s always held outdoors, rain, shine, snow
It is always led in a rotating fashion by the men of F3 – no professional training, you vs. You, modify as needed
It always ends with a Circle of Trust
COT:count off by two’s for two teams
Theme: Beatdown by Game of Checkers?
OBJECTIVE: The objective of checkers is to get as many pieces from your opponents as possible
It is not a collective decision on which piece to move, you go one by one in the line and the person up decides.
Each team starts with 12 colored discs (of the same color).
Players place their discs (pieces) on the dark squares on their side of the board.
Black has first play, after turns alternate.
Moves can only be made on black squares, so the pieces move diagonally. Pieces can only move in a forward direction, toward their opponent.
If you are moving your disc forward, and not capturing your opponent’s piece in the move, you may only move it forward one square.
In a capturing move, a piece leaps of the opponents piece in a diagonal line, landing on a dark square on the other side. While you can only capture one piece per jump you can make multiple jumps in a single turn, if the positioning of the pieces allows.
After a piece is captured, it is removed from the board, and collected by the opponent. -> do workout on bottom of the piece
If you have the ability to jump your opponents pieces, you must. However, in the even there are more than one capture possible from a single square, you may jump whichever piece is preferable.
Once a piece reaches the first row of their opponents side of the board (conversely, the row farthest from the player who controls the piece), that piece is kinged, or becomes a king, and is crowned with a piece that had been captured by the opponent. King’s stand twice as tall as a single piece.
Kings can only move diagonally as well, however they can move forward or backward as opposed to single pieces.
Kings can also jump both forward and backward (diagonally) in the same turn, a multi-direction multi-jump.
The game is won when the opponent is unable to make a move. This can happen one of two ways: the entirety of a player’s pieces were captured by the opponent, or a player’s pieces are all blocked from moving.
King = 5 Burpees for both teams anytime someone gets kinged
Jumped = Team who got jumped has to do the exercise under the checker
All = While waiting:
Air raises
Plank
Squats
12 exercises (same for each side)
Merkins (20) Arms
Wheel Barrel w/ partner to cones and switch on the return
Shoulder taps (15) Arms (2 is 1)
LBC’s (40) Core
Hello Dolly w/ partner jump (20) Core
Bicycle Kicks (25) Core (2 is 1)
Big Boy Situps (30) Core
Burpees (15) Full Body
Side Straddle Hops (20) Full Body
Squats (25) Legs
Lt Dans (20) Legs
Sprint to cones and back Legs
Winning team: picks a workout for the losing team.
COT
NoR
Sixth: Thumper
FNG: Bryan Bockert (Tumbler)
Announcements and prayer intentions
Prayer
2nd F (Fellowship) followed at Lamplight.